Game Update #1
Dev Log – Version 0.1.0 (Alpha)
Digital Hunter: Black Rose is officially in Alpha!
This marks the first fully functional version of the game — featuring core progression systems, monster hunts, crafting, and life simulation all working together in one loop.
Thank you to everyone who has followed the game so far — your feedback helps shape every future update!
What’s Included
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28 Monsters
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4 Weapon Types with unique chance-based skills
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28 Weapons( per weapon type ) & 28 Craftable Armors
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Training, Contracts, Canteen, Farm, Ranch, Hatchery & Buddies
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Nest System with egg drops
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Improved UI & graphics across the game
Known Issues
These are already in my task list 👇
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Some UI elements scale incorrectly on certain screens
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Inventory & crafting interfaces will get another usability pass
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A few drop rates & early-game stat curves still need smoothing
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Some visual inconsistencies between monsters and equipment icons
Next Steps
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QoL updates for menus and navigation
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More armors and events
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More interactions for Buddies & offline systems
Digital Hunter
| Status | In development |
| Author | Sheep798 |
| Genre | Role Playing |
| Tags | Idle, Incremental, Monsters, Solo RPG |
Comments
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fun game, lots of room for growth. Enjoying it very much so far, how do we get the mats to upgrade weapons? Heavy Hammer?
ooh i c now, contracts. TY
real question : when i google the name you are "copywriting" this to, a bunch of shit about some 8 year old russian boy pop up. please tell me thats not you.either way, please be UP FRONT about how much AI youre using here and for exactly what, because there is some very obvious AI generation going on.
Obviously all the graphics are AI generated and the people that follow and know the game for the past 6 months know the methods I use to get this AI content, it's not some random prompt, they are a combination of my wife's scetches and AI to finalize the design. All copyrighted legally by me and to me.
If you don't like the idea of AI, or don't like that I choose to speed up my games production using AI, you are always free not to play.
and youre free to not hide this information, but you know very well that youll get tons of backlash for it. and no, if you feed an original image through some AI generator, you have no copywrite to the output.
but honestly, i was more reffering to the terrible choices you made for the game itself, that surely came from you typing in "make me a good rpg" or some such shit. theres no way that anyone whos played video games before thought that any of it was a good idea. multi-stat scaling weapons with hidden scaling values, enemies that auto-level with your character, levels dont actually do anything, and its an auto-battler THAT YOU NEED TO MANUALLY RESTART THE FIGHTS IN.
stop lyin son. you either generated EVERYTHING from the idea to the art with AI, or youre some 8 year old (as the googling of your name implies) making up shit about his "wife" to try and distract from the fact that he had gemeni hammer out some trash.