Digital Hunter
Digital Hunter
A menu-based incremental RPG inspired by Monster Hunter & idle progression — now with bigger hunts, deeper systems, and greatly improved visuals!
• Hunt • Craft • Grow
28 unique Monsters and hunt them to craft powerful equipment!
Gear Up & Specialize
• 4 Weapon Types — each with its own playstyle
• 28 Weapon variants — every weapon has a distinct chance-based skill that keeps battles exciting
• 28 Armors with more coming — upgrade your look and your strength
Progression
• Training Ground – increase your stats and break your limits
• Monster Contracts – complete consistent hunts for bonus rewards
• Canteen – cook dishes that grant buffs & permanent stat growth
• Attributes matter – smart investment shapes your build
Base & Life Systems
• Farm
• Ranch
• Hatchery & Buddy System
– Farmer Buddies
– Scavenger Buddies
Nest System
• New nests appear every few minutes
• Be quick and grab eggs to expand your monster roster!
The Core Identity of DH:BR
Your monsters grow with you. Always.
When you level up, they level up. When you push your stats, the world responds in kind. It’s a constant progression race between the hunter and the hunted.
That’s the heart of the game.
Support the Game (Optional)
Digital Hunter: Black Rose uses a pay-what-you-want model on itch.io.
There are no microtransactions, no premium boosts. Just support if you choose to.
If you want to support ongoing development, any donation through itch.io is greatly appreciated.
Digital Hunter: Black Rose™ and all included assets, names, monsters, graphics, mechanics, and branding are intellectual property of the developer.
© 2025 All rights reserved.
| Status | In development |
| Platforms | HTML5 |
| Author | Sheep798 |
| Genre | Role Playing |
| Tags | Idle, Incremental, Monsters, Solo RPG |
Development log
- Game Update #1Oct 29, 2025

Comments
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I see the potential, but right now it feels quite frustrating. The fact that enemies level with you and become much stronger than you are (without a possibility to reduce arena levels) means that you run into a hard wall.
I got stuck on level 2 despite having the best weapon and armor that I could be crafting. Now I can't loot anything because all enemies defeat me. The only way out seems to be creating food but this basically is a "wait 30 minutes creating ingredients for a minor buff which gives you a slight chance to succeed".
Also the help screens should be accessible with a help-button and when you navigate to a new screen there should be a quick description instead of a full tutorial screen. Also maybe you should have ranch, farm, canteen and contracts be unlocked after some condition, just to prevent the high information density in the beginning.
So, I am level 2 now and cannot kill the level 2 monsters.
I am out of pure data.
Is there any way to reset the level of the monsters to 1? Or am I hardlocked?
EDIT: The way I see it right now, the game punishes fast levelling up. In order to maximize gains, you have to pick a contract and then try to fight EXACTLY what you need to finish it. Also pure data seems unbalanced given prices and how hard it is to acquire?
You can sell crops and ranch products, in the ranch you place an animal and let it produce as much as you want, unless you need meat which you have to butcher the animal.
The has been some mini issues with the leveling monster scaling system, a reblance rework is all ready planned out,.
The biggest issue is the unclear tutorials that don't guide or inform the player as should.
Thanks for the info
Where exactly can I sell crops or ranch products?
EDIT: Nevermind found it